Wednesday, September 2, 2009

Beat My Score: Canabalt



Found this great game that was created for the Experimental Gameplay Project.

Basically, the team behind the project picks a theme and the indie game developers get cracking on a game that somehow ties into the chosen theme.
The catch: They can spend NO MORE than a week, from start to finish, working on the game.

That concept is what makes the Experimental Gameplay Project so extraordinarily awesome...the end products are just phenomenal for the amount of time the developers are given.

"Canabalt" was created during August under the theme of, "Bare Minimum". Whether it be in the games design, sound, graphics, controls, it just had to be simple and easy.
Adam Saltsman took on the task with Danny B and succeeded beyond comprehension. Canabalt combines a bare minimum control scheme (one button jumps...thats it) along with simple graphics consisting of 6 colors TOTAL. Yet, I dare you to try and stop playing it. The game's addictiveness (is that a word?) lies in it's simplicity.

My hats off to Adam and friends who created the game. It's getting a lot of attention around the web and I also look forward to future developments in the Experimental Gameplay Project.

Play CANABALT now!

Post your high scores in the comments, let's get a little tournament going to see who can get the highest :)

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